Kings Ransom
From Runescape Guides & Runescape Tips
[edit] Description
Life has been quiet at the Sinclair Mansion since you discovered the murderer... too quiet. So quiet, in fact, that the family has gone!
Suspicions are running high that the Sinclairs' recent departure is tied to the disappearance of King Arthur and his knights. But time is running short and clues are scarce, will you crack the case in time?
- start = Speak to Gossip
- difficulty = Medium
- length = Medium
- members = Yes
- requirements = 65 Defence and 45 Magic
[edit] Required Quests
Talk to Gossip, he is wandering on the pathway, he will mention how something strange is going on with the Sinclairs, and you will tell him that you will help
Talk to the guard, he will tell you that he can't enter the building because he will get fired, you as "a rogue party" can.
Remember the broken glass form Murder Mystery? Break it and you will enter the building
Go upstairs and take the address form
Search all the bookcases, one of them will give you another piece of evidence: a Black knight's helmet.
Go to the bottom floor, and take the scrap paper near the fireplace
Talk to the guard and hand him the evidence. The guard agrees that the Sinclairs mean harm to King Arthur (who is reported missing).
Talk to the Gossip and select everything. He will tell you to to talk to Ana. (Or whoever you had for Murder mystery). The suspect is where the partyroom used to be
She will tell you how to get into Camelot if you get her a non-guilty verdict. She will give you a thread of her clothing
Ask questions to the servants, the ones that you will need to ask are...
Butler (Knife) Maid (Thread) Dog Handler (Poison)
Go down to the courtroom (the stairs)
A cut scene will occur, just bring up the servants and ask the same questions. To switch people talk to the judge.
She will be released and talk to her in her cell, she will tell you to search the statue located under the garden on the side closer to White Wolf Mountain
You find out that she has betrayed you!
You are jailed. Talk to Merlin then reach the vent and he will escape.
Talk to all the guards and they will give you what they have in their pockets until you have 1 law and 1 air.
Cast telegrab on one of the guards. If you don't get a lockpick, reach the vent, and you will escape, just get more laws from bank and try it on different guards
Open the door with the lockpick, you will get a puzzle (different for everyone)
After opening door go upstairs and search the table, read the riddle (i think it's the silver one)
You will get the holy grail!
Talk to Cromperty, the one who got Petra stuck in the wall.
He will tell you to bring any amount of granite, the holy grail, and the animate rock scroll. get these things and black legs plate helm, bronze med and iron chain.
Enter the black knight fortress push the wall go down and free Arthur
Teleport to Camelot and talk to Arthur
Quest Complete!
Reward:
~33,000 Defence experience ~5,000 experience antique lamp usable on a skill level 50+ ~5,000 magic experience ~1 Qp ~access to the Knight training waves; the reward of that is...
20,000 in all combat stats!
Now go up and talk to the squire if you complete the challenge you get 20k in all combat stats (Attack, Strength, Defence, and Hitpoints)


